- Roman Villae, Archaeology of Roman Dalmatia, Virtual Archaeology, Scientific Visualization, Digital Humanities, Computer Graphics and Virtual Reality, and 9 moreDigital Archaeology, Digital Culture, Humanities Visualization, 3D Modelling (Architecture), Greek Archaeology, Roman Architecture, Roman Archaeology, Warp Weighted Loom, and Anatolian Archaeologyedit
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The paper focuses on the challenges of creating a computer visualization of a site with scarce source data, originally gathered for documentation purposes only. The particular site considered in this article is a Roman maritime villa in... more
The paper focuses on the challenges of creating a computer visualization of a site with scarce source data, originally gathered for documentation purposes only. The particular site considered in this article is a Roman maritime villa in the bay of Stari Trogir, Central Dalmatia, Croatia. The well-preserved remains are constantly under threat of destruction, as they are exposed to local construction work.
First described in the 17th century, and sporadically researched from the early 20th century, the remains were again newly documented and interpreted in 2004. They are especially interesting because of their peculiar semi-circular structure. The objective in the present work is to create virtual presentations of multiple interpretations of the site, to tell a story about the locals’ home. This should encourage an emotional connection with the remains and induce respect towards the place’s history, as well as the desire to preserve and protect it.
http://iansa.eu/papers/IANSA-2017-02-luznik.pdf
https://skfb.ly/6vFQv
First described in the 17th century, and sporadically researched from the early 20th century, the remains were again newly documented and interpreted in 2004. They are especially interesting because of their peculiar semi-circular structure. The objective in the present work is to create virtual presentations of multiple interpretations of the site, to tell a story about the locals’ home. This should encourage an emotional connection with the remains and induce respect towards the place’s history, as well as the desire to preserve and protect it.
http://iansa.eu/papers/IANSA-2017-02-luznik.pdf
https://skfb.ly/6vFQv
Research Interests:
There is an increasing trend to present cultural heritage with the help of virtual visualisation. It offers a unique level of understanding of the heritage in question. Moreover, depending on the precision of the virtual model, it can be... more
There is an increasing trend to present cultural heritage with the help of virtual visualisation. It offers a unique level of understanding of the heritage in question. Moreover, depending on the precision of the virtual model, it can be used for scientific research, and it can inspire new ideas and conclusions about the actual looks of the visualised objects. Over the years, companies and institutions have specialized in this field of work, creating new demands on the CG artists of the involved teams, as well as establishing a new kind of archaeological methodology that seeks to research and develop ways of using computer-based visualisation for the comprehensive management of archaeological heritage. However, the interpretation of archaeological datasets and their subsequent transformation into 3D representations of the interpretation usually requires a timeconsuming process of re-evaluation and discussion. Very often, a discrepancy between scientific architectural interpretation that is normally presented in a 2D plane and its realisation in a 3D space occurs, because the 2D representation is not able to show the physical laws of the third dimension. To overcome these difficulties, we propose alternative solutions that lessen the disconnection between the parties. Our software solution enables the archaeologist to perform an interpretative work-flow that places ideas within a customizable 3D environment, therefore resulting in a more direct involvement throughout the reconstructive or representative process. On a broader scale, CGI artists would benefit greatly if they could follow the project evolving and gain a deeper understanding of the specific cultural heritage.
Research Interests:
Diplomsko delo se osredotoča na virtualno dediščino in njeno uporabo v arheologiji. V teoretičnem delu je predstavljen princip računalniške vizualizacije. Na podlagi izhodiščnih podatkov, kot so najdbe in dedukcije, analogij in domnev se... more
Diplomsko delo se osredotoča na virtualno dediščino in njeno uporabo v arheologiji. V teoretičnem delu je predstavljen princip računalniške vizualizacije. Na podlagi izhodiščnih podatkov, kot so najdbe in dedukcije, analogij in domnev se izoblikuje računalniški model, ki je lahko predstavljen na več načinov (fotorealistično, ne-fotorealistično, na način obogatene resničnosti) in v več oblikah (slika, animacija, virtualna resničnost).
Predstavljene so tehnike pridobivanja podatkov (fotogrametrija, ročne meritve, meritve s teodolitom, lasersko skeniranje) in nekaj komercialnih in odprtokodnih programov za obdelavo in vizualizacijo.
Takšni računalniški modeli so v primeru natančnosti uporabni v strokovnem kontekstu, kjer so v podporo raziskavam v smislu upravljanja izkopavanj ali dokazovanja teoretskih razprav. Drug vidik njihove uporabe je informiranje javnosti v muzejih, na najdiščih samih ali preko medijev.
Učinkovitost takšne uporabe računalniških modelov je predstavljena na primeru rimske vile v zalivu Stari Trogir v srednji Dalmaciji. Predstavljena je njena lega, stanje raziskav in ugotovitve iz terenskih pregledov v letu 2004. Sledi opis postopka vizualizacije sedanjega in nekdanjega stanja. Za generiranje modela nekdanjega stanja so prikazani argumenti interpretacije arhitekturnih ostankov kot rimske vile maritime in analogije posameznim interpretacijam prostorov vile. Vključeni so rezultati računalniške vizualizacije v podobi slik in animacij.
Ključne besede: računalniška vizualizacija, virtualna dediščina, vila maritima.
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The degree paper focuses on virtual heritage and its application in archeology. In the theoretical part the principle of computer visualization is presented. On the basis of fundamental data, such as finds and deduction, analogies and assumptions a computer model that can be represented in several ways (photo-realistic, non-photo-realistic, augmented reality) and in several forms (image, animation, virtual reality) is created.
Data acquisition techniques (photogrammetry, manual measurements, theodolite measurements, laser scanning) and several commercial and open source software for processing and visualization are also presented.
Such computer models are useful in the case of precision in a professional context where they support research in terms of managing excavations or as a proof of theoretical discussions. Another aspect of their use is informing the public in museums, on sites, or through the media.
The effectiveness of such use of computer models is presented in the case of a roman villa in the bay of Stari Trogir in central Dalmatia. Its location, history of research and findings from field inspections in the year of 2004 are presented, followed by a description of the visualization of the current and former condition. To generate a model of the former state arguments are presented for interpretation of architectural remains as a maritime roman villa and analogies for interpretations of individual villa's rooms. The results of computer visualization in the form of realistic images and animations are included.
Key words: computer visualization, virtual heritage, maritime villa.
Predstavljene so tehnike pridobivanja podatkov (fotogrametrija, ročne meritve, meritve s teodolitom, lasersko skeniranje) in nekaj komercialnih in odprtokodnih programov za obdelavo in vizualizacijo.
Takšni računalniški modeli so v primeru natančnosti uporabni v strokovnem kontekstu, kjer so v podporo raziskavam v smislu upravljanja izkopavanj ali dokazovanja teoretskih razprav. Drug vidik njihove uporabe je informiranje javnosti v muzejih, na najdiščih samih ali preko medijev.
Učinkovitost takšne uporabe računalniških modelov je predstavljena na primeru rimske vile v zalivu Stari Trogir v srednji Dalmaciji. Predstavljena je njena lega, stanje raziskav in ugotovitve iz terenskih pregledov v letu 2004. Sledi opis postopka vizualizacije sedanjega in nekdanjega stanja. Za generiranje modela nekdanjega stanja so prikazani argumenti interpretacije arhitekturnih ostankov kot rimske vile maritime in analogije posameznim interpretacijam prostorov vile. Vključeni so rezultati računalniške vizualizacije v podobi slik in animacij.
Ključne besede: računalniška vizualizacija, virtualna dediščina, vila maritima.
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The degree paper focuses on virtual heritage and its application in archeology. In the theoretical part the principle of computer visualization is presented. On the basis of fundamental data, such as finds and deduction, analogies and assumptions a computer model that can be represented in several ways (photo-realistic, non-photo-realistic, augmented reality) and in several forms (image, animation, virtual reality) is created.
Data acquisition techniques (photogrammetry, manual measurements, theodolite measurements, laser scanning) and several commercial and open source software for processing and visualization are also presented.
Such computer models are useful in the case of precision in a professional context where they support research in terms of managing excavations or as a proof of theoretical discussions. Another aspect of their use is informing the public in museums, on sites, or through the media.
The effectiveness of such use of computer models is presented in the case of a roman villa in the bay of Stari Trogir in central Dalmatia. Its location, history of research and findings from field inspections in the year of 2004 are presented, followed by a description of the visualization of the current and former condition. To generate a model of the former state arguments are presented for interpretation of architectural remains as a maritime roman villa and analogies for interpretations of individual villa's rooms. The results of computer visualization in the form of realistic images and animations are included.
Key words: computer visualization, virtual heritage, maritime villa.
The work focuses on virtual heritage and its application in archeology. In the theoretical part is presented the principle of computer visualization. On the basis of fundamental data, such as finds and deduction, analogies and assumptions... more
The work focuses on virtual heritage and its application in archeology. In the theoretical part is presented the principle of computer visualization. On the basis of fundamental data, such as finds and deduction, analogies and assumptions is created a computer model that can be represented in several ways (photo-realistic, non-photo-realistic, augmented reality) and in several forms (image, animation, virtual reality).
Presented are data acquisition techniques (photogrammetry, manual measurements, theodolite measurements, laser scanning) and several commercial and open source software for processing and visualization.
Such computer models are useful in the case of precision in a professional context where they support research in terms of managing excavations or like proof of theoretical discussions. Another aspect of their use is to inform the public in museums, on the sites, or through the media.
The effectiveness of such use of computer models is presented in the case of a roman villa in the bay of Stari Trogir in central Dalmatia. Represented are its location, history of research and findings from field inspections in the year of 2004. Followed by a description of the visualization of the current and former condition. To generate a model of the former state arguments are presented for interpretation of architectural remains as a maritime roman villa and analogies for interpretations of individual villa's rooms. Attached are the results of computer visualization in the form of images and animations.
Key words: computer visualization, virtual heritage, maritime villa
Presented are data acquisition techniques (photogrammetry, manual measurements, theodolite measurements, laser scanning) and several commercial and open source software for processing and visualization.
Such computer models are useful in the case of precision in a professional context where they support research in terms of managing excavations or like proof of theoretical discussions. Another aspect of their use is to inform the public in museums, on the sites, or through the media.
The effectiveness of such use of computer models is presented in the case of a roman villa in the bay of Stari Trogir in central Dalmatia. Represented are its location, history of research and findings from field inspections in the year of 2004. Followed by a description of the visualization of the current and former condition. To generate a model of the former state arguments are presented for interpretation of architectural remains as a maritime roman villa and analogies for interpretations of individual villa's rooms. Attached are the results of computer visualization in the form of images and animations.
Key words: computer visualization, virtual heritage, maritime villa
